This post is by Kamyab Ghorbanpour, Michał Klincewicz, Paris Mavromoustakos Blom and Pieter Spronck who recently published a paper entitled: " The Blind Gamer: Examining Ethical Agency Through Choice Blindness in Game Design " in Entertainment Computing . Kamyab Ghorbanpour When you ask someone why they chose to read a particular book, they will usually give you a story. It might be about how they came across it in a bookstore, how it was highly recommended by their friends, or how it resembled a book they had previously enjoyed. Regardless, they will provide a story, a story believed both by you and by themselves. But what if that story is untrue? What if they weren’t actually aware of why they chose that book? What if they were confabulating without even realizing it? Choice blindness shows that this is not an unlikely scenario. Research has demonstrated that people can make decisions without being fully aware of them—or, for lack of a better term, they think they know why ...
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